dev #33
@@ -249,11 +249,7 @@ async def play_power_up():
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async def play_rickroll_inspired():
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"""Fun 80s-style dance beat inspired sound"""
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# Upbeat bouncy rhythm
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pattern = [
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(cn["Gs3"], 200), (cn["A3"], 200), (cn["B3"], 200), (cn["Cs4"], 200),
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(cn["A3"], 200), (cn["Gs3"], 200), (cn["Fs3"], 200), (cn["Gs3"], 400),
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(cn["A3"], 200), (cn["Gs3"], 200), (cn["Fs3"], 200), (cn["E3"], 400),
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]
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pattern = [ (cn["B3"], 100), (cn["Cs4"], 100), (cn["Ds4"], 100), (cn["E4"], 100), (cn["Cs4"], 100), (cn["B3"], 100), (cn["A3"], 100), (cn["B3"], 200), (cn["Cs4"], 100), (cn["B3"], 100), (cn["A3"], 100), (cn["Gs3"], 200), ]
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@@ -262,7 +258,7 @@ async def play_rickroll_inspired():
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#await wait(50)
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# Basically a big if else statement that calls the functions above
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async def celebrate_mission_complete(sound_type=CelebrationSound.WAITING_SOUND):
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async def celebrate_mission_complete(sound_type=CelebrationSound.RICKROLL_INSPIRED):
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"""
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Main celebration function to call after completing a mission.
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Plays a sound and shows light animation.
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@@ -302,7 +298,7 @@ async def celebrate_mission_complete(sound_type=CelebrationSound.WAITING_SOUND):
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async def main():
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# MAIN LOOP
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while True:
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await celebrate_mission_complete(CelebrationSound.WAITING_SOUND)
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await celebrate_mission_complete(CelebrationSound.RICKROLL_INSPIRED)
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color_reflected_percent = await color_sensor.reflection()
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print(f"Color reflection percentage: {color_reflected_percent}")
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