dev #33
@@ -15,6 +15,36 @@ drive_base.use_gyro(True)
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color_sensor = ColorSensor(Port.F)
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hub.speaker.volume(50) # Set the volume of the speaker
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cn = {
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"Cs3": 138.59,
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"D3": 146.83,
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"Ds3": 155.56,
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"E3": 164.81,
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"F3": 174.61,
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"Fs3": 185.00,
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"G3": 196.00,
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"Gs3": 207.65,
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"A3": 220.00,
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"As3": 233.08,
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"B3": 246.94,
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"C4": 261.63,
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"Cs4": 277.18,
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"D4": 293.66,
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"Ds4": 311.13,
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"E4": 329.63,
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"F4": 349.23,
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"Fs4": 369.99,
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"G4": 392.00,
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"Gs4": 415.30,
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"A4": 440.00,
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"As4": 466.16,
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"B4": 493.88,
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"C5": 523.25,
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"Cs5": 554.37
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}
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async def Run1():
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left_arm.run_angle(1000, 300)
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right_arm.run_angle(1000,500)
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@@ -51,6 +81,7 @@ async def Run2():
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await drive_base.turn(45)
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await drive_base.straight(50)
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await right_arm.run_angle(350,-1000)
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await drive_base.straight(-100)
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await drive_base.turn(-100)
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await drive_base.straight(-600)
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async def Run3():
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@@ -97,23 +128,24 @@ async def play_victory_fanfare():
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async def play_level_up():
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"""Upward scale for level completion"""
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notes = [
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(277, 100),
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(330, 100),
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(277, 100),
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(554, 100),
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(277, 100),
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(413, 100),
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(330, 100),
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(277, 100),
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(413, 100),
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(277, 100),
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(554, 100),
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(413, 100),
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(277, 100),
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(413, 100),
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(554, 100),
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(413, 100)
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(cn["Cs4"], 100),
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(cn["E4"], 100),
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(cn["Cs4"], 100),
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(cn["Cs5"], 100),
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(cn["Cs4"], 100),
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(cn["Gs4"], 100),
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(cn["E4"], 100),
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(cn["Cs4"], 100),
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(cn["Gs4"], 100),
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(cn["Cs4"], 100),
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(cn["Cs5"], 100),
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(cn["Gs4"], 100),
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(cn["Cs4"], 100),
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(cn["Gs4"], 100),
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(cn["Cs5"], 100),
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(cn["Gs4"], 100)
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]
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for freq, duration in notes:
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await hub.speaker.beep(freq, duration)
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@@ -121,10 +153,11 @@ async def play_level_up():
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async def play_success_chime():
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"""Simple success notification"""
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notes = [
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(659, 150), # E5
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(830, 150), # G♯5
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(987, 300), # B♭5
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(cn["E4"], 150),
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(cn["Gs4"], 150),
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(cn["B4"], 300),
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]
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for freq, duration in notes:
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await hub.speaker.beep(freq, duration)
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@@ -132,8 +165,8 @@ async def play_success_chime():
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async def play_ta_da():
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"""Classic "ta-da!" sound"""
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notes = [
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(494, 200), # B♭4
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(659, 400), # E5
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(cn["B3"], 200), # B4
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(cn["E4"], 400), # E5
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]
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for freq, duration in notes:
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@@ -141,24 +174,31 @@ async def play_ta_da():
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await wait(100)
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async def play_power_up():
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"""Rising power-up sound"""
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for freq in range(200, 800, 50):
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frequencies = [
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164.81, 207.65, 246.94, 329.63, 415.30, 493.88
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]
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for freq in frequencies:
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await hub.speaker.beep(freq, 50)
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await wait(10)
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await hub.speaker.beep(1000, 200)
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await hub.speaker.beep(659.24, 200)
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async def play_rickroll_inspired():
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"""Fun 80s-style dance beat inspired sound"""
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# Upbeat bouncy rhythm
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pattern = [
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(494, 200), (554, 200), (622, 200), (659, 200),
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(554, 200), (494, 200), (439, 200), (494, 300),
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(554, 200), (494, 200), (439, 200), (416, 400),
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(cn["B3"], 200), (cn["Cs4"], 200), (cn["Ds4"], 200), (cn["E4"], 200),
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(cn["Cs4"], 200), (cn["B3"], 200), (cn["A3"], 200), (cn["B3"], 300),
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(cn["Cs4"], 200), (cn["B3"], 200), (cn["A3"], 200), (cn["Gs3"], 400),
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]
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for freq, duration in pattern:
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await hub.speaker.beep(freq, duration)
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await wait(50)
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async def celebrate_mission_complete(sound_type=CelebrationSound.SUCCESS_CHIME):
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async def celebrate_mission_complete(sound_type=CelebrationSound.RICKROLL_INSPIRED):
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"""
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Main celebration function to call after completing a mission.
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Plays a sound and shows light animation.
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Block a user