Update final/main4emaj.py
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@@ -85,10 +85,10 @@ class CelebrationSound:
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async def play_victory_fanfare():
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"""Classic victory fanfare"""
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notes = [
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(262, 200), # C4
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(262, 200), # C4
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(262, 200), # C4
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(349, 600), # F4
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(330, 200), # E4
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(330, 100), # E4
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(330, 100), # E4
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(440, 600), # A4
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]
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for freq, duration in notes:
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@@ -97,14 +97,22 @@ async def play_victory_fanfare():
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async def play_level_up():
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"""Upward scale for level completion"""
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notes = [
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(262, 100), # C4
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(294, 100), # D4
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(330, 100), # E4
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(349, 100), # F4
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(392, 100), # G4
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(440, 100), # A4
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(494, 100), # B4
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(523, 300), # C5
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(277, 100),
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(330, 100),
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(277, 100),
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(554, 100),
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(277, 100),
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(413, 100),
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(330, 100),
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(277, 100),
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(413, 100),
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(277, 100),
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(554, 100),
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(413, 100),
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(277, 100),
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(413, 100),
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(554, 100),
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(413, 100)
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]
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for freq, duration in notes:
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@@ -113,9 +121,9 @@ async def play_level_up():
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async def play_success_chime():
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"""Simple success notification"""
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notes = [
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(523, 150), # C5
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(659, 150), # E5
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(784, 300), # G5
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(830, 150), # G♯5
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(987, 300), # B♭5
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]
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for freq, duration in notes:
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@@ -124,8 +132,8 @@ async def play_success_chime():
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async def play_ta_da():
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"""Classic "ta-da!" sound"""
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notes = [
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(392, 200), # G4
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(523, 400), # C5
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(494, 200), # B♭4
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(659, 400), # E5
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]
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for freq, duration in notes:
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@@ -141,11 +149,12 @@ async def play_rickroll_inspired():
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"""Fun 80s-style dance beat inspired sound"""
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# Upbeat bouncy rhythm
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pattern = [
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(392, 200), (440, 200), (494, 200), (523, 200),
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(440, 200), (392, 200), (349, 200), (392, 300),
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(440, 200), (392, 200), (349, 200), (330, 400),
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(494, 200), (554, 200), (622, 200), (659, 200),
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(554, 200), (494, 200), (439, 200), (494, 300),
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(554, 200), (494, 200), (439, 200), (416, 400),
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]
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for freq, duration in pattern:
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await hub.speaker.beep(freq, duration)
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await wait(50)
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