Update utils/tests/colorsensortest.py
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@@ -15,11 +15,10 @@ color_sensor = ColorSensor(Port.F)
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print("Default Detected Colors:", color_sensor.detectable_colors())
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# Custom color Hue, Saturation, Brightness value for Lego bricks
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Color.MAGENTA = Color(300,100,100)
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Color.VIOLET = Color(277,68,32)
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Color.MAGENTA = Color(315,100,60)
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Color.BLUE = Color(240,100,100)
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Color.CYAN = Color(180,100,100)
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Color.RED = Color(350, 100, 100)
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LEGO_BRICKS_COLOR = [
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Color.BLUE,
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Color.GREEN,
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@@ -27,19 +26,44 @@ LEGO_BRICKS_COLOR = [
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Color.RED,
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Color.YELLOW,
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Color.MAGENTA,
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Color.VIOLET,
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Color.NONE
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]
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magenta_counter = 0
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stable_color = None
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real_color = None
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#Update Detectable colors
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color_sensor.detectable_colors(LEGO_BRICKS_COLOR)
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print(f'Yellow:{Color.YELLOW} : {Color.YELLOW.h}, {Color.YELLOW.s}, {Color.YELLOW.v}')
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print("Updated Detected Colors:", color_sensor.detectable_colors())
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async def main():
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while True:
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global magenta_counter, stable_color, real_color
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color_reflected_percent = await color_sensor.reflection()
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print(color_reflected_percent)
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if color_reflected_percent > 1: # Make sure we actually have color reflections before checking for color
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print("Reflection: ", color_reflected_percent)
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if color_reflected_percent > 15:
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color_detected = await color_sensor.color()
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print(f'Detected color:{color_detected} : {color_detected.h}, {color_detected.s}, {color_detected.v}')
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if color_detected == Color.MAGENTA:
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magenta_counter += 1
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else:
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magenta_counter = 0
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stable_color = color_detected
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# Only accept magenta if it's been stable for a while - usually triggers before other colors so we gotta do this :|
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if magenta_counter > 10:
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stable_color = Color.MAGENTA
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if stable_color != Color.MAGENTA:
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stable_color = await color_sensor.color()
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real_color = stable_color
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#if(color_detected != Color.NONE):
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# return
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print("Magenta counter: ", magenta_counter)
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if real_color is not None:
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print(f'Detected color: {real_color} : {real_color.h}, {real_color.s}, {real_color.v}')
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else:
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print("No valid color detected yet.")
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await wait(50)
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run_task(main())
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